System Notes 7G17 by Richard Pavlicek

General Approach
Strong forcing opening: 2 

Notrump Opening Bids
2
= Stayman. Then if followed by:
2
= weak (correctable); at least 4-4 majors
2
over 2
= sign-off
2
over 2
= exactly 4 spades (checkback); F
2 NT = invitational; no major-suit interest
3
or 3
= game forcing
3 other major over 2 M = artificial slam try with fit
4 X over 2 M = splinter
Jacoby transfer
2
= minor-suit Stayman (at least invitational)
Minor-suit transfers (2 NT = clubs; 3
= diamonds)
Must be one-suited hand (weak or GF)
New suit rebid = splinter
3
= 5-5 majors; GF (opener sets strain)
3
or 3
= splinter (3-suiter); slam try
Texas transfer (also in competition thru 3
)
After a double: System on; rdbl forces 2
to rescue
Lebensohl (direct denies)
Negative double at 3 level (also after 2 NT)
2 NT = 20 to 22 HCP
Jacoby; Texas; 3
= both minors slam try
3 NT = Acol; 16-21 HCP with running minor
4
= general slam try (no rescues), then
4
= Gerber (5
rebid asks for kings)
4 NT = minimum
4
= Gerber (5
rebid asks for kings)

Major Openings1 NT = 6 to 14 (forcing)
Two-over-one GF unless responder rebids same suit
2 NT = 15+ (11-12 in competition)
Double raise = limit (also after overcall)
3 NT = forcing raise; no splinter; max of 14 HCP
Splinter bids (in competition must be a jump cue)
Reverse Drury (does not promise fit)
Opener must bid 2
with normal opening, then:
3
= natural, NF
Other = natural, promises fit
Preemptive reraises
Relay game try (2
or 2 NT) then dummy bids:
New suit = secondary values in suit bid (2 NT =
)
Opener may relay again, then:
3 of major = minimum
3 of major = minimum; no side secondary values
Raise of relay = maximum; flat; suggests 3 NT
4 of major = maximum; no side secondary values
All game tries must begin with the relay, so a new suit at 3 level (including a jump to 3
) is a natural slam try. Relay game try applies any time we raise a major from 1 to 2 (unless an opponent bid after our raise).
Minor OpeningsInverted minor raises (also in competition)
1 NT = 6 to 10
2 NT = 15+ (11-12 in competition)
3 NT = 13 to 14
2
over 1
= 11+ points, then:
2
= artificial; any minimum, then:
2 NT or 3
= natural; NF
Other = natural; GF
Other = natural; GF
After a 1 NT overcall, raise = artif.; weak major T/O

Two-Club Opening
2
= 0-7 HCP; may be waiting with awkward hand
Other responses = 8+ HCP; suit bids at least Qxxxx
Cheaper minor (3
or 3
) second negative
Weak Two-Bids
New suit response = NF (usually constructive)
Opener should bid again with a useful hand
2 NT only force; then (after 2
):
3
= 5 card diamond suit
3
= minimum hand
3 M = maximum; stopper in major bid
3 NT = maximum; no major stopper
(after 2 M):
3
= 5 cards in major bid, then:
3
= artificial relay, then:
3 M = minimum; 3 NT = maximum
3
= average or maximum hand, then
3 M = invitational
3 M = worst hand (implies others would not open)
3 other major = natural (4 cards)
3 NT = AKQ or AKJ

Other Conventional CallsInvisible cue-bid (cheaper = raise; higher = 4th suit)
Responders 2nd-round jumps and raises to 3 of a minor are forcing by an unpassed hand (unless enemy has bid, then invitational).
New minor, 4th suit or 3rd suit forcing = 11+ points
After NMF, FSF or TSF, if opener bids at or below 2 NT he confirms minimum values and responder may pass. Responders third bid sets the strain and if a nonjump shows invitational values (NF).
After the sequence: 1
1
; 2
3
, opener must rebid 3
on any minimum without 3 card spade support (this does not show 5-5 as it sounds); then responder will pass if he is inviting in diamonds.
After FSF, if opener rebids 2
when his second bid was 1
, this shows 4 spades and a 5 card minor (not 5-6 as it sounds).

Special Doubles
(or 4
after minor opening)
Responsive thru 4 
Competitive thru 3
(only if opponents imply a fit)
Maximal (only if both opponents acted and no game trial bid is available)
Direct NT Overcalls
2 NT nonjump = 16 to 19 (14 to 17 in passout)
Respond as to 2 NT opening
2 NT jump = unusual for two lower unbid suits
3 NT = natural; may be unbalanced with long minor
All responses natural (except a cue-bid)
Simple OvercallJump raise = weak
Cue-bid = 1-round force
Jump cue = limit raise; 4+ trumps
Vs. All NT Openings
Astro (all positions):
2
= hearts + either minor
2
= spades + any other suit
2
, 2
, 3
, 3
= natural; 1-suiter
2 NT = both minors

Jump OvercallRespond as to same opening (weak two-bid structure applies).
Over Opps T/O Dbl2 NT after major = limit raise
2 NT after minor = natural with fit; invitational
Redouble implies no fit
Opening Preempts
Vs. Enemy Preempts
Double of 4
, 4
, 5
or 5
= optional
4 NT over 4
= all suit takeout
4 NT over any other major bid = minors
Jump to 4
= clubs + highest unbid
Jump to 4
= 2 highest unbid

PsychicsOccasional tactical bids
Direct Cue-bid
Strong 1-suiter at 3 level. Responses:
3 NT = stopper in enemy suit
Cheaper minor = artificial; weak (NF)
Higher minor = artificial; at least an ace and a king
Major = natural; good 6+ cards; GF
Slam ConventionsD-0-P-I over Blackwood interference
Gerber 4
/5
(must be a jump after we bid NT)
Exception: after 3 NT opening, use 4
/5 

Opening Leads vs. Suits
only)Other honor leads standard
3rd best even, low odd
Low from three small
Opening Leads vs. NTQueen from K-Q-10-9-x (partner must unblock jack)
Other honor leads standard
4th best
High from three small (except in partners suit lead low if you have not raised)
Subsequent Leads
SignalsDiscards (9 or below) show count and tend to be negative attitude
Honor discards (10 or above) are standard
Present count on 2nd round (if count not shown on 1st round)
Suit preference applies after count

Copyright © 2010 Richard Pavlicek. All rights reserved.