Main Bidding Guide 2Z15 by Richard Pavlicek
|Your hand should contain|
|a 7+ card suit or a strong 6 card suit|
no more than 10 HCP (usually 5-8 HCP)
no side 4 card major Q-x-x-x or better
|Count your playing tricks|
|Estimate how many tricks you are likely to win if your long suit is trumps, then|
|Add how much you may overbid by|
|Vulnerable vs. nonvulnerable||add 2 tricks|
|Equal vulnerability||add 3 tricks|
|Nonvulnerable vs. vulnerable||add 4 tricks|
|If the final total is|
|8 tricks or less||pass|
|9+ tricks||bid for that many tricks|
If partner has passed, these requirements are not strict.
Unless your hand qualifies for a weak two-bid.
But do not bid beyond the level of game in your suit.
|Add the tricks you can provide to the tricks partner showed (remember that he has overbid by 2, 3 or 4 tricks). Usually you will pass or raise partners suit (only 1 trump is needed). In rare cases you may bid an unbid suit with 6+ cards (forcing if below game) or 3 NT with 2+ cards in partners suit and stoppers in the other suits.|
Only aces and kings are apt to provide tricks for partner.
© 2013 Richard Pavlicek